
"This data reaffirms that single-player games are absolutely still viable--and sought-after--in the live-service-dominated landscape,"
"The market favors multiplayer games for their ongoing engagement and monetization, but cracking a finely balanced formula for single-player games can leverage this broad audience appeal. Although most gamers prefer this content to multiplayer experiences, the friendship circle still plays a significant role in game discovery and uptake."
56% of gamers prefer single-player games, and interest in single-player titles increased by 4% over the last four years. The survey gathered responses from 34,000 players across 22 markets. Women prefer single-player games at 58% compared with 56% of men. Preference rises with age: 49% among 16–24, 56% among 25–34, and 64% among 55–64. The United States shows the highest single-player preference at 65%, while China shows the lowest at 47%. Industry responses include canceled multiplayer projects in favor of single-player development and public defenses of single-player viability.
Read at GameSpot
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