Game showcases like Summer Game Fest are vital for developers looking to gain traction, yet many experience rejection. Developer Moo Yu faced this issue, having applied to multiple showcases without success. Instead of being disheartened, Yu opted to release a demo for their game, Mythmatch, during a quiet period. The game, which offers a unique take on Greek mythology, features Artemis navigating workplace challenges. By adapting to the situation, Yu highlights how innovative approaches can still engage potential players despite setbacks in the traditional showcase route.
I think I've applied to at least ten already this year and gotten into zero of them. But... I decided it'd be a good time to release the new demo during a relatively quiet period.
Mythmatch plays like a heavily modified version of the merge puzzles that are popular on mobile platforms.
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