All-star lineup: Aphelion, a game made in collaboration with the European Space Agency
Briefly

Don't Nod focuses on creating games that are meaningful and emotionally engaging. The studio, founded in 2008, has diversified its offerings with titles that range from action-adventure games about memory to narrative-driven experiences involving magical college students. Their latest title, Aphelion, sets players in a survival scenario on the icy planet Persephone, emphasizing exploration over technical climbing mechanics. The development team includes members from earlier projects, particularly Tell Me Why, indicating a blend of visionary storytelling with varied gameplay mechanics.
Dmitri Weideli describes Don't Nod's goal as creating games that matter and provide players with a rich story, allowing them to experience a variety of emotions.
The diversity in games produced by Don't Nod has included titles from action-adventure narratives to supernatural episodic adventures about magical students, showcasing the studio's creative range.
Aphelion is set in a harsh alien climate on Persephone and focuses on exploration and survival, distinguishing its gameplay emphasis from that of Jusant.
The team behind Aphelion transitioned from the development of Tell Me Why to this new title, highlighting a shifting focus towards a simpler climbing mechanic and a different narrative style.
Read at www.theguardian.com
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