All right, that's plenty of Soulslikes
Briefly

Wuchang: Fallen Feathers is an action game featuring a pirate warrior with amnesia fighting against giant monsters linked to a feathery illness. The game is critiqued for being part of an oversaturated genre known as Soulslikes, which emphasizes blocking, parrying, and dodging in combat, often accompanying challenging boss fights. This genre's prevalence has been noted for over a decade, with a significant saturation point reached in 2022, starting with SteelRising. Many games, despite unique themes, exhibit repetitive mechanics leading to player fatigue in the action-adventure space.
While figuring out what's up with your memories, you spend your time fighting giant monsters inflicted by a mysterious feathery illness, but it's another Soulslike.
The genre has been around in some capacity for about a decade, but I first noticed it reached a saturation point in 2022, following the release of SteelRising.
Despite the fascinating setup of SteelRising, I found a game much like many I'd played before with heavy focus on parrying, dodging, and challenging boss fights.
Even games that aren't technically Soulslikes often share similar mechanics and challenges, leading to a sense of fatigue among players.
Read at Polygon
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