Alan Wake 2 Devs Designed Their Multiplayer Shooter For People With Kids And Jobs
Briefly

FBC: Firebreak marks a significant departure for Remedy Entertainment by embracing cooperative gameplay in a first-person shooter format. Set six years after Control, it unfolds in a universe plagued by the Hiss, with players taking on the role of members of the Firebreak Initiative, dedicated to reclaiming the Federal Bureau of Control's headquarters. Unlike previous titles, Firebreak features no cutscenes to enhance its pick-up-and-play nature, focusing instead on repeatable gameplay experiences tied to the bizarre environment of Control. This shift aims to cater to a different audience while retaining the essence of Remedy's unique storytelling.
FBC: Firebreak breaks away from traditional Remedy games by focusing on cooperative gameplay without cutscenes, designed for quick pick-up-and-play sessions.
Set in the universe of Control, FBC: Firebreak tackles themes of desperation and combat against the ongoing infestation of the Hiss in the Oldest House.
The Firebreak Initiative reflects Remedy's pivot towards cooperative experiences, promoting repeated enjoyment and a distinct gameplay style as part of their core design philosophy.
The game aims to provide players with a unique experience that feels like it belongs to the strange world of Control, diverging from linear storytelling.
Read at Kotaku
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