After DDOS attacks, Blizzard rolls back Hardcore WoW deaths for the first time
Briefly

Twitch streamer sodapoppin expressed dissatisfaction with the current state of raiding due to anxiety over DDOS attacks. In response, Blizzard announced changes to its Classic Hardcore permadeath policy, stating that they will resurrect characters lost due to these malicious attacks. The game developers acknowledged that the recent DDOS incidents are a threat to player experience and differ from typical in-game griefing. The policy change aims to improve resilience against such disruptions and provide a safety net for affected players.
"I don't feel comfortable dragging people through getting world buffs, flasks, and consumes etc., just to raid with the anxiety and probably the actuality of just being DDOS'd again and dying," sodapoppin wrote.
"Recently, we have experienced unprecedented distributed-denial-of-service (DDOS) attacks that impacted many Blizzard game services, including Hardcore realms, with the singular goal of disrupting players' experiences," WoW Classic Associate Production Director Clay Stone wrote in a public message.
While Blizzard's general policy on Hardcore mode deaths hasn't changed, Stone writes that the recent deaths due to DDOS are different because they "are an intentionally malicious effort made by third-party bad actors, and we believe the severity and results of DDOS attacks specifically warrant a different response."
That's not entirely out of step with Blizzard's longstanding Hardcore Mode policies, which specifically prohibit "deliberate action to hamper or significantly impede the ability of other players to enjoy the game" or "actions to deliberately cause the death of another player."
Read at Ars Technica
[
|
]