Summerfall Studios has shifted direction with their new game, Malys, moving from the narrative-heavy visual novel style of Stray Gods: A Roleplaying Musical to a turn-based roguelite deckbuilder set in a demon-infested city. Players assume the role of Noah, a former priest turned exorcist, navigating through adversarial demons and using innovative time loops to enhance strategies. This gameplay evolution aims to showcase the studio's versatility in crafting engaging mechanics alongside a narrative, with visually captivating elements reminiscent of their previous work.
Malys represents a significant shift from Summerfall Studios' previous work, embracing a darker tone and a new genre while maintaining strong visual appeal.
Creative director David Gaider emphasized the desire to prove their studio's capability in creating games that combine fun mechanics with a rich narrative experience.
As Noah, players face challenges in a demon-filled city, using time loops to strategize and build relationships, enhancing the roguelite deckbuilding gameplay.
Notably, some characters retain memories of events within time loops, adding complexity to the narrative and gameplay dynamics of Malys.
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