Super Mario 64 continues to surprise players nearly 29 years post-release with newly discovered glitches and design secrets. A fan, Kaze Emanuar, revealed how staying too long in scenes can break game mechanics, from a painting that stops rippling after 6.5 days, to a star select screen that could trap players for over two years. These bugs often result from design assumptions about player behavior and the limitations of floating-point numbers and timers in the gameâs code. These findings illustrate the quirks that can emerge when testing a game's boundaries.
Games are designed with the assumption that you're going to be moving, exploring and interacting, not sitting still doing nothing for hours.
Kaze has found four such bugs in Super Mario 64, including a star select screen that could trap you for over two years if you happened to first wait two years to decide.
The timer âcatastrophically overflowsâ and leaps to the largest possible negative number, preventing a star from being selected until it counts upward again to a count of 12 frames.
One of the bugs reveals a hidden sound effect that's normally played only partially, showcasing how breaking boundaries of game design can uncover unexpected features.
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