Cloud Chamber, the studio developing the next BioShock game, has experienced leadership changes due to an internal review by publisher Take-Two. Studio head Kelley Gilmore has left, and the creative director, Hogarth de la Plante, has been reassigned to a publishing role. The untitled BioShock game reportedly failed to meet 2K executives' expectations, particularly in narrative quality. Cloud Chamber is expected to implement significant project changes and may face layoffs as part of efforts to improve efficiency and agility.
The studio developing the next BioShock game has reportedly undergone a leadership shuffle following an internal review with publisher Take-Two.
Senior 2K executives were not happy with the game's development, citing issues particularly with the game's narrative.
Developer Cloud Chamber has had a change of leadership, with studio head Kelley Gilmore leaving the studio and the creative director moved to a publishing role.
2K confirmed the changes and emphasized their commitment to setting BioShock up for the 'best possible future', aiming to exceed fans' expectations.
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