Inexperienced designers tend to label these environments as "immature UX." Only senior designers know the other side of the coin.
You might have the noblest vision and win at solving the most significant user problems and delivering mesmerizing UX. But if you fail actually to monetize the solution or ensure sustainable growth, what's good about that?
Assuming you are not an NGO with unlimited external funding for product development, you must consider growth and monetization. But these don't always align perfectly with user problems.
Pro tip - choose wisely what you advocate for. Invest your energy in user problems that also closely align with business problems, not just any user problem.
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