Shaping the Future of Design
Briefly

Surely, the "rectangles floating in virtual space" experience of the first-gen AVP is merely a bridge from familiar window-based interfaces to a more spatial computing-native experience. How do you design digital experiences unconstrained by the bounds of rectangular screens? Can you effectively do it with tools designed to present information in 2-D rectangles, such as Figma?
LLMs aren't a more powerful version of an existing thing - they're a wholly new substrate and material for digital experiences. What do you need to know to design with and for these and future disruptive technologies? I posit that the tools and methods that brought us here won't get us where we want to go.
Change isn't something to be feared but embraced. Don't become trapped in the past by resisting new technologies and paradigms. Instead, experiment with new technologies to learn their limitations and capabilities - not second-hand, in the abstract, but in practice. This requires continuous learning and professional development - not just in the craft of design, but its purpose and orientation.
Read at Jorge Arango
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