The company that compels you to industrialize an untouched alien planet in Satisfactory, FICSIT, is similar to Portals Aperture Science or Fallout's Vault-Tec. You are a disposable employee, fed misinformation and pushed to ignore awful or incongruous things, all for the greater good of science, profit, or an efficient mixture of the two.
Even FICSIT was a bit concerned about how deep into the 1.0 release of Satisfactory I had fallen. I got a warning that I had been playing for two hours straight. While FICSIT approved of hard work, it was important to have some work-life balance, it suggested.
I just stayed up very late "reviewing" it, woke up thinking about it, and am wondering whether enough friends would want to join me that I should set up a private server.
You are dropped onto an alien planet, with a first-person view, and your first job is to disassemble your landing craft so you can use its parts for a H.U.B. (Habitat and Utility Base). Your second job is to upgrade your H.U.B. so you can build tools and workshops.
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