Satisfactory hits 1.0, removing your last excuse to avoid falling in deep
Briefly

The company that compels you to industrialize an untouched alien planet in Satisfactory, FICSIT, is similar to Portals Aperture Science or Fallout's Vault-Tec. You are a disposable employee, fed misinformation and pushed to ignore awful or incongruous things, all for the greater good of science, profit, or an efficient mixture of the two.
Even FICSIT was a bit concerned about how deep into the 1.0 release of Satisfactory I had fallen. I got a warning that I had been playing for two hours straight. While FICSIT approved of hard work, it was important to have some work-life balance, it suggested.
I just stayed up very late "reviewing" it, woke up thinking about it, and am wondering whether enough friends would want to join me that I should set up a private server.
You are dropped onto an alien planet, with a first-person view, and your first job is to disassemble your landing craft so you can use its parts for a H.U.B. (Habitat and Utility Base). Your second job is to upgrade your H.U.B. so you can build tools and workshops.
Read at Ars Technica
[
|
]