My Time at Evershine shows off a new, mature art-style and DIY features as Kickstarter finally goes live
Briefly

Just a few days ago, Pathea Games finally revealed what's next for the My Time At Portia and My Time at Sandrock series, and of course, the third installment will be another open-world simulation game; My Time at Evershine. The sequel looks to be one of Pathea's most ambitious projects yet, and once again, it's requesting the support of its fans via Kickstarter to help it reach and exceed the expectations of both the developer and upcoming players.
Pathea Games shared that it has a seven to eight million dollar budget for the game (with My Time at Sandrock previously having a $12 million dollar budget altogether, including Kickstarter pledges); the Kickstarter project allows the developer to accrue additional funds from fans who wish to support the game, allowing it to add more and more features to the game.
Through developing My Time at Portia and My Time at Sandrock, we've learned a lot and identified areas for improvement. As we're creating the third game, we're using all that experience to enhance not just the content but the overall quality of the game.
Judging by a hands-off look at the game, My Time at Evershine is already expanding on its predecessors in many positive ways. Pathea Games takes feedback from reviews and its players seriously, and it's plain as day to see this in what the developer has planned for its latest project. Perhaps one of the most heavily requested features is the ability to play the story campaign with friends in multiplayer; My Time at Evershine promises this will be a possibility for up to four players.
Read at VG247
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