Unity scraps its 'Runtime Fee' following developer backlash
Briefly

Matt Bromberg, President and CEO of Unity, stated: "After deep consultation with our community, customers, and partners, we've made the decision to cancel the Runtime Fee for our games customers, effective immediately."
Bromberg acknowledged the damage to developer relations, conceding: "We can't pursue that mission in conflict with our customers; at its heart, it must be a partnership built on trust."
The Runtime Fee, which would have charged developers based on game installations, sparked widespread outrage when announced in September. Many developers viewed it as a betrayal of Unity's longstanding mission to democratise game development.
Unity will revert to its existing seat-based subscription model for all gaming customers, including those adopting Unity 6 later this year, with outlined changes to its pricing structure.
Read at Developer Tech News
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