Unity has eliminated its controversial runtime fee
Briefly

Unity’s controversial runtime pricing model has been cancelled after a year due to backlash from developers. The company will revert to a per-seat subscription model.
Unity CEO Matt Bromberg stated that the decision to cancel the Runtime Fee came after "extensive consultation with our games community and customers," emphasizing the importance of developer feedback.
Many developers expressed outrage over the original pricing model implemented by Unity, fearing unpredictable fees and the potential for exploitation by malicious actors, which led some to abandon the platform.
In response to the backlash, Unity adjusted its pricing model, raising the threshold for fees to $1 million, and introduced options to either pay a flat percentage or per-download fees.
Read at The Verge
[
]
[
|
]