Nintendo Reveals How It Almost Gave Us the Zelda-Maker Everyone Wants
Briefly

"They showed it to me and told me to give it a try. As I played, I started thinking that while it's fun to create your own dungeon and let other people play it, it's also not so bad to place items that can be copied and used to solve puzzles. It struck me that this open-ended gameplay could lead to unique interactions in the game."
"During the interview, Terada mentioned the team was exploring multiple different ideas for Echoes of Wisdom, one of which was an approach where 'Link could copy and paste various objects, such as doors and candlesticks, to create original dungeons.' This phase was aimed at creating a shared experience for players similar to Mario Maker but specifically for Zelda."
Read at Inverse
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