"I have been working closely with the team to look at the game experience (balance mostly). We are confident in the update that we are creating that [it] will see a significant meta shift and bring the game into a state where the playfulness takes the front seat and challenge is secondary."
"Balance and 'nerfing' and 'buffing' are elements that we during the majority of development avoided. After launch, the discussion of 'meta', 'data informed' and 'balance' took the overhand and replaced our focus on creating a fun, playful and fantasy driven experience."
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