Diablo 4 generated over $1 billion in revenue within 15 months of release, with $150 million from microtransactions, highlighting ongoing success despite player criticism.
Microtransactions in Diablo 4 faced backlash for their high prices, with players frustrated over being unable to earn the paid currency through gameplay, diminishing perceived value.
Critics argue the cosmetic items in Diablo 4 are overpriced compared to counterparts in other games, exacerbated by the lack of earnable in-game currency.
Although the game has been successful financially, the challenges surrounding its microtransaction model have sparked debate among its player base.
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