
"The first game from the development team is Prologue: Go Wayback, a single-player survival roguelike that tasks you with navigating worlds generated through machine-learning technology. It'll be available in early access starting November 20. Greene has stated in the past that he expects players to hate the game at first. The second planned game from the studio "aims to test limited multiplayer, maybe up to 100 versus 100 players," Greene told Eurogamer."
"Describing the untitled project as "more of an FPS/RTS mix," the game would test terrain generation, NPC interactions, and network protocols on large scales. Then, the studio's third game would be a more creative title, taking concepts from the first two games and allowing players to "create their own planets" for various uses, like a player-created FPS game, for example."
"At this time, the second game exists as "general high-level plans," but it will use PlayerUnknown Productions' proprietary engine Melba, which uses machine-learning tools (otherwise known as AI) to create Earth-like planets in real time. According to Greene, the studio has "a general idea of how long it will take to get to Game Two" with the expectation of working on it for "another two, three, four years, maybe longer." Greene described the larger three-game project as a 10-year plan."
PlayerUnknown Productions, founded in 2019, is pursuing a roughly ten-year plan to deliver three major games. The first, Prologue: Go Wayback, is a single-player survival roguelike featuring machine-learning-generated worlds and will enter early access on November 20; early reception is expected to be negative. The second is an untitled FPS/RTS hybrid aiming to test limited multiplayer at scales up to 100v100 while validating terrain generation, NPC interactions, and network protocols. The second will use the studio's Melba engine to create Earth-like planets in real time via machine-learning. The third will be a creative platform enabling players to create their own planets and player-created games. Development toward Game Two is estimated at two to four years within the decade-long roadmap.
Read at GameSpot
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