The latest development cycle shows significant progress with numerous new features added to the release, particularly focusing on accessibility improvements. Integrating AccessKit into the Godot engine highlights the commitment to inclusivity, allowing smoother experiences for all players. The project, initiated two years ago, has culminated in the release, with significant testing and feedback contributing to over 32,000 lines of integrated code. Development teams encourage users to provide feedback and report bugs to refine the new features further, ensuring a robust final product.
Accessibility should be every developer's top priority, full-stop. Someone being excluded from an experience for factors outside of their control is an area that video games and applications have the potential to circumvent entirely.
To streamline this process for everyone-players and developers alike-our resident tech guru bruvzg took to the absolutely Herculean task of integrating AccessKit to Godot as a whole.
Collection
[
|
...
]