
"Welcome to Vibe Coding Video Games with Python. In this book, you will learn how to use artificial intelligence to create mini-games. You will attempt to recreate the look and feel of various classic video games. The intention is not to violate copyright or anything of the sort, but instead to learn the limitations and the power of AI. Instead, you will simply be learning about whether or not you can use AI to help you know how to create video games."
"Release date: January 2026 (eBook) / March 2026 (paperback) You will be using various large language models (LLMs) such as Google Gemini, Grok, Mistral, CoPilot, and others to create these games. You will discover the differences and similarities between these tools. You may be surprised to find that some tools give much more context than others. AI is certainly not a cure-all and is far from perfect. You will quickly discover AI's limitations and learn some strategies for solving those kinds of issues."
Learn to use artificial intelligence and Python to create playable mini-games that emulate the look and feel of classic video games while avoiding copyright violations. Test whether creators with no prior experience can produce games by prompting large language models and compare differences across models. Work with LLMs such as Google Gemini, Grok, Mistral, and CoPilot to generate initial levels and assess context, accuracy, and usefulness. Identify common AI limitations and apply practical strategies for debugging and improving generated code. Build examples like Lune Lander, Asteroids, Pong, Frogger, Space Invaders, Minesweeper, and learn sprite basics. Release dates: January 2026 (eBook) and March 2026 (paperback).
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