Improve lighting in your Blender scenes with this simple 4-step tutorial
Briefly

Blender 4.0 introduces the highly anticipated Light Linking feature, enabling users to designate which objects in a scene are influenced by specific light sources. This addition, available only with the Cycles renderer, enhances the software's rendering capabilities and allows for greater artistic control. Notably, users can customize whether objects cast shadows from particular light sources. Implemented through an intuitive drag-and-drop system within collections, these features provide artists with enhanced flexibility in shaping their compositions. Overall, these updates signify Blender's commitment to evolving alongside user needs.
As of Blender 4.0, the new Light Linking feature allows users to control which objects are affected by specific lights, enhancing the rendering process.
Blender's intuitive workflow lets users drag and drop objects into collections and customize shadow casting for a refined render appearance.
This feature, aimed at improving artistic flexibility in renders, is currently available only with the Cycles renderer, leaving EEVEE users waiting.
The new Light Linking and Shadow Linking features provide artists with exceptional customization capabilities, enabling them to enhance their rendered scenes.
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