fromwww.scientificamerican.com
3 days agoThe mathematical mystery inside the legendary '90s shooter Quake 3
Because they had extremely limited computing power, they had to write their code as efficiently as possible. Consider the first-person shooter Quake III Arena, usually called Quake 3, for example: players navigated a three-dimensional world, so the programmers had to find the cleverest ways to handle 3D graphics and the associated calculations. Quake 3 released in 1999 and is considered one of the best computer games of its time.
Video games