Ubisoft Explains Why You Can't Kill Animals In Assassin's Creed Shadows
Briefly

Assassin's Creed Shadows introduces an innovative gameplay mechanic wherein players cannot harm animals, reflecting a design choice rooted in the historical context of feudal Japan. The game's creative director, Jonathan Dumont, explains that the sparse presence of large predators influenced this decision, favoring peaceful engagement with wildlife over hunting. This approach enhances the game's tranquil atmosphere, encouraging players to experience nature contemplatively through activities like petting and painting animals. Ultimately, Shadows aims to balance intense story-driven gameplay with moments of peace, offering an immersive open-world experience unlike previous entries in the franchise.
Assassin's Creed Shadows allows players to interact with wildlife only through petting and painting, eliminating harm to animals, a first for the franchise.
The design choice not to include aggressive wildlife in Shadows creates a serene environment and unique gameplay focused on observation and zen-like interactions.
Read at Kotaku
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