College Football 25 broke video game records. Can EA Sports keep everyone happy?
Briefly

Charles Huff, head coach at Southern Miss, faced unexpected challenges from players regarding their ratings in College Football 25, the first NCAA game in over a decade. Despite lacking control over these ratings, Huff recognized their significant impact on player focus and locker room dynamics. The game's release exceeded expectations, becoming the best-selling sports video game of all time, showcasing a blend of nostalgia and new engagement with different gaming demographics. As College Football 26 approaches, questions remain about sustaining this momentum and avoiding the pitfalls of repetitive gaming franchises.
Players came to his office asking why their overall rating in College Football 25 was only 72, or why they weren't in the game at all, as if he had any control over that.
The game's next edition, College Football 26, has been in the works for many months and will likely have another July release date.
Read at www.nytimes.com
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