What is Fitts' law? UI examples and best practices - LogRocket Blog
Briefly

Fitts' law, established by Paul Fitts in 1954, defines how the distance from a pointer to a target influences the time needed to reach it, with target size also playing a critical role. This principle is central to user experience (UX) design, indicating that larger and closer targets are easier and quicker to access, reducing the likelihood of errors. By applying Fitts' law, designers can create interfaces that enhance user interaction, ensuring components are identifiable, easily reachable, and user-friendly, ultimately leading to a superior user experience.
Fitts' law states that the greater the distance between a pointer and a target, the longer it takes to reach that target, with target size affecting speed.
Psychologist Paul Fitts established this law to illustrate the interaction between distance, target size, and speed, impacting user interface design.
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