After years of dedication, many Valve developers felt fatigued from the extensive focus on Half-Life, seeking fresh challenges while holding onto fond memories of the franchise.
The pressure to exceed fan expectations for Episode 3 led many developers to feel overwhelmed, creating an internal conflict of wanting to innovate while staying true to the franchise.
Gabe Newell highlighted the challenge of fulfilling gamer obligations, noting that simply moving the story forward wasn't enough to meet the standards set by the original Half-Life.
Newell revealed his struggle with understanding the purpose behind Episode 3, suggesting a deeper challenge in reconciling narrative advancement with the legacy of Half-Life.
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