"After much thought, we have determined the best path forward is to permanently sunset the game and close the studio," Hermen Hulst of Sony Interactive Entertainment's Studio Business Group stated, emphasizing the decision followed Concord's poor performance.
Ryan Ellis, Firewalk's game director, has chosen to transition into a more supportive role after the struggles faced by Concord, illustrating a shift in leadership strategy at the studio.
Sony's closure of Concord reflects a larger trend in the industry, where studios must weigh the success of projects against their investment and overall viability.
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