It Used to Be One of the Main Ways Men Talked to Each Other. Then Everyone Went Silent.
Briefly

World of Warcraft provided a vast social experience, allowing players to unite, collaborate on quests, and develop lasting friendships in a digital realm.
The game was a digital landscape wherein social interaction was key, as few tasks could be accomplished alone, encouraging players to band together.
Through World of Warcraft, I formed deep connections with players of various ages, united by the thrill of adventure and shared laughter.
World of Warcraft functioned as a social organ, fostering community through collaborative gameplay, meetings in capital cities, and shared dungeon explorations.
Read at Slate Magazine
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