Elden Ring Nightreign's director isn't sorry about how stressful it is
Briefly

In the new game Elden Ring Nightreign, players face high-stakes challenges within a dungeon setting, where they must manage resources and make critical decisions under pressure. Game director Junya Ishizaki drew inspiration from the board game Pandemic, focusing on the tension players experience when facing overwhelming odds. This pressure is exemplified by a countdown timer that brings a deadly storm, enhancing the gameplay experience. The game aims to create a fear of letting down teammates while navigating boss fights, thus reinforcing excitement and anxiety as core elements of the cooperative experience.
"When you come up against these seemingly insurmountable odds, it's up to the player to choose how to use their time in order to overcome the seemingly impossible challenge."
"The tension between whether to continue through the dungeon as the HP-draining Night's Tide storm slowly closed in, or to cut bait and run, was one of the most satisfying feelings I had during the hands-on."
Read at The Verge
[
|
]