Doom: The Dark Ages wants to be more like the original Doom
Briefly

The Dark Ages moves away from the high-speed, aerial combat found in Doom Eternal, implementing a more grounded "stand and fight" approach reminiscent of classic gameplay. Developers highlight a flatter game space and utilize slower projectile speeds to allow for strategic movements. The newly designed Glory Kill system introduces instant attacks without disruptive animations, maintaining gameplay continuity. The game also features a more open level design with interconnected objectives and emphasizes rewarding exploration, tying secrets to power progression, ultimately striving to provide a familiar yet innovative experience for players.
In The Dark Ages, players experience a "stand and fight" gameplay loop, contrasting Doom Eternal's "jump and shoot" style, leading to a flatter game space.
The developers are emphasizing slower projectile speeds akin to the original Doom, allowing more strategic movement and weapon usage in combat.
The redesigned Glory Kill system offers instant, physics-based attacks from any angle, enhancing fluid gameplay flow without repetitive animations.
The open design includes larger playspaces and interconnected objectives, while preserving secret areas that enhance player power progression.
Read at Ars Technica
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