"We wanted to feel like an authentic take on skateboarding, but we of course looked to those games for inspiration." - Andew Schimmel, senior producer of Skate City: New York.
"Landing a manual...is about tapping the upper corners of the screen before all four wheels hit the ground. Balancing manuals and grind tricks is about carefully balancing a meter like in the Tony Hawk games."
"Skate City: New York is a sequel that expands into 2.5D mechanics, keeping the experience fresher and feeling like a substantial addition to skateboarding games history."
"The marriage of mechanics is entirely intentional... the intuitive, timing-based flick-it controls of the Skate series with the combo-obsessed sensibilities of the Pro Skater games."
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