A phenomenon': how World of Warcraft smashed out of geekdom and conquered gaming
Briefly

In these online fantasy worlds, players could quest together rather than alone, adding a fascinating new social and competitive dimension to the static, offline role-playing.
I remember running through Ashenvale as a Night Elf Hunter and the music and the ambience there was a mood you couldn't deny. That was when I knew I was going to be in this for the long-haul.
WoW became a useful shorthand not just for a certain type of gamer, but any and all geeky, nerdy and dorky subcultures, showing its wide cultural impact.
By 2021, players had collectively clocked up a total playtime of nearly nine million years, illustrating the game's enduring popularity and commitment from its community.
Read at www.theguardian.com
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