30 Years Ago, One Real-Time Strategy Game Revolutionized How We Play Today
Briefly

We were inspired to create Warcraft after playing (and replaying and replaying) a game called Dune 2, by Westwood Studios. Dune 2 was arguably the first modern RTS game, with a scrolling world map, real-time unit construction and movement, and individual unit combat.
Warcraft experimented with mission structure, including levels that reduced or eliminated the ability to create more units, and offered more varied objectives than simply crushing your enemies.
The success of Warcraft then inspired other studios to try their hand at the genre, leading to the development of a blueprint games still follow to some extent today.
Despite the importance of story to the Warcraft series, reports that the original game had no script to speak of have become part of its lore.
Read at Inverse
[
|
]