25 Years Ago, One of the Best Open-World Games Sneakily Side-Stepped Controversy
Briefly

"The biggest upgrade in GTA 2 was the idea that to advance in the game, you could align yourself with different crime syndicates... almost predicted this kind of cyberpunk approach to criminals looking for gigs."
"While the idea that video games would cause teenagers to commit violent or serious crimes has been widely debunked by the American Psychological Association today... the illicit nature of the first two Grand Theft Auto games only added to their appeal."
Read at Inverse
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