The release of Call of Duty: Ghosts in 2013 marked the beginning of the series showing cracks, as players felt the gameplay had become stale after a decade of dominance.
2014's Advanced Warfare initiated a new era for Call of Duty, featuring a three-year development cycle and a shift to futuristic settings that divided the fanbase but brought interesting changes.
This was the first mainline entry that wasn't developed by Treyarch or Infinity Ward; instead, Sledgehammer Games stepped in, bringing fresh perspectives to the series.
Sledgehammer’s decision to transition into the future allowed for radical gameplay experimentation and innovation, changing the trajectory of the franchise in ways players didn’t initially foresee.
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