
"Over the past year, Roblox has become harder for brands to ignore - not because it has resolved the challenges of digital commerce, but because of the scale at which younger consumers already use it. The platform now reaches 151 million daily active users who spend close to three hours a day inside its experiences, which will equate to more than 88 billion hours of engagement in 2025."
"According to the company's 2025 Replay report released on December 16, users conduct more than 50 million searches on the platform per day, most of them discovery-led rather than tied to specific games - users are looking for broad themes or activities, such as "roleplay," "horror" or "dance," for example, especially since avatars were given "movement" capabilities. Users also update their avatars an average of 274 million times daily, reflecting how frequently identity, style and self-expression are tested on the platform."
Roblox reaches 151 million daily active users who spend nearly three hours per day, projecting over 88 billion hours of engagement in 2025. Users perform more than 50 million searches daily, primarily discovery-led, seeking broad themes and activities aided by avatars' movement capabilities. Avatars are updated an average of 274 million times each day, showing frequent experimentation with identity, style and self-expression. Eighty-four percent of Gen-Z say their real-world style is inspired by their avatar, and 88% use digital fashion to preview before buying physical clothing. A broader range of brands is experimenting with avatar-based digital products and experiences.
Read at Digiday
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