How advertisers and game makers are aligning their interests | GamesBeat Summit 2026 recap
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How advertisers and game makers are aligning their interests | GamesBeat Summit 2026 recap
Gaming advertising is increasingly used to connect cross-platform advertising campaigns. A dedicated track at a Los Angeles summit focused on how brands, advertising, and marketing operate within the gaming ecosystem. Experts described gaming as a connective force between communities and advertising inventory rather than a niche entertainment category. Brands are encouraged to treat gaming as an intuitive, ongoing channel instead of a one-off silo. As campaigns become standard in media mixes, partners face mismatched timelines: triple-A game elements may be developed months or years ahead, while marketing budgets often follow shorter schedules. Coordination is needed to align in-game inventory availability with brand spending windows.
"“We're starting to actually push our brands to look at gaming as more of an intuitive approach, rather than like a one-off silo - so that way, we can actually move gaming from being experiential or experimental to essential,” Lim said during the panel discussion."
"“The topic of the May 18 panel was the increasingly cross-platform nature of advertising in and around games. All of the experts gathered on stage agreeing that gaming complements other forms of media, acting as more of a connective force between different communities and forms of advertising inventory rather than a niche area of culture or entertainment, as was once the widespread perception.”"
"“As gaming advertising campaigns go cross-platform - and become a standard part of brands' media mix rather than a nice-to-have - each partner is coming up against the other's unique time constraints. Development of elements of triple-A games can often occur months or years in advance, making it difficult or impossible for advertisers to spend their marketing budgets, which often have shorter timelines, on in-game inventory.”"
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