Herman Cherstvov on the Role of Gamification and User Experience in Effective Technical Specialist Training
Briefly

Herman discusses his educational project that simulates a semiconductor manufacturing plant, funded by a UK government grant, aimed at modernizing training for technical specialists. He highlights challenges posed by traditional teaching methods that disrupt production to train new engineers. Drawing on his experience at the University of Glasgow, he emphasizes the value of blending theoretical learning with practical application. The project's focus on enhancing user experience entails close collaboration with educational institutions and gathering student feedback to ensure the effectiveness of the learning process.
Working on a training game project for specialists in high-tech manufacturing, I can clearly see that traditional teaching methods are no longer keeping pace with technological advancements. The main problem is that to train a new engineer, companies have to halt production.
British education is characterised by a strong emphasis on teamwork through the implementation of large-scale projects. This approach taught me the importance of combining theoretical knowledge with practical experience.
We work closely with the University of Glasgow, regularly collecting feedback from students to improve the product. For the most productive learning, the game itself features various scenarios.
Read at Business Matters
[
|
]