PhobosLab
Briefly

This year's theme was 'Space' - I chose to completely ignore it and instead decided to pay tribute to one of my all-time favorite games on its 25th birthday: The original Quake from 1996.
Capturing the essence of Quake in just 13kb with code, textures, sound, music, weapons, enemies, and maps was both challenging and a whole lot of fun.
I initially tinkered with a simple DSL that allowed me to create Canvas elements on the fly. To my surprise, this produced some quite convincing results with just a bit of random noise and some embossed rectangles.
To be able to compress this code even further and to have some immediate visual feedback, I decided to build an editor for these textures.
Read at Phoboslab
[
]
[
|
]