Exclusive: How 'Magic the Gathering' Created Its Scariest Set Since 2011
Briefly

This year's Magic the Gathering release juxtaposes a whimsical animal world with a haunted house setting, showcasing Wizards of the Coast's innovative storytelling ability in contrasting themes.
Magic's worldbuilding design lead Emily Teng explained that the transition from Bloomburrow to a horror-inspired setting was an experiment to see how much thematic shift players would accept.
Releasing on September 27, Duskmourn will feature a haunted house setting filled with homages to classic horror films, expanding Magic's previously limited exploration of horror themes.
Duskmourn's villain, Valgavoth, draws inspiration from both classic horror films and cultural folklore, indicating Wizards of the Coast's commitment to integrating diverse sources of creativity in their game.
Read at Inverse
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