The article highlights how solo developer Gareth Damian Martin successfully created Citizen Sleeper 2 using visual scripting rather than traditional coding. This approach exemplifies the growing trend of no-code tools in game development, enabling individuals with limited coding experience to produce quality games. Martin, who has a background in illustration and writing, learned game design through tools like Twine and PlayMaker, demonstrating that artists can embrace game development without the fear of complicated coding languages. This shift is fostering a more inclusive environment in the gaming industry.
Gareth Damian Martin transformed game development into a more accessible process using visual scripting, inspiring artists to explore game design without advanced coding skills.
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