What will we see in Unreal Engine 5.6?
Briefly

Unreal Engine 5.6 is anticipated to be released in early 2025, building on recent improvements made in 5.5. Developers are eager for enhancements in rendering, including better foliage rendering with Nanite Foliage and Lumen upgrades such as a 120Hz mode. The upcoming version is projected to introduce improvements in self-shadowing and reflections for first-person player meshes. Furthermore, Epic Games aims to create a more unified animation pipeline and tools for world-building, indicating significant advancements for game developers and VFX artists.
Epic Games is expected to release Unreal Engine 5.6 in early 2025, with improvements in rendering, animation, and tools for world-building based on their roadmap.
Unreal Engine 5.6 will likely see enhancements in Nanite Foliage and support for decals with translucency, promising better rendering for foliage and integration with Lumen.
Epic plans to introduce a 120Hz mode for Lumen, enhancing the global lighting system's support for less powerful hardware, broadening accessibility for developers.
Rendering enhancements will include better player mesh rendering for first-person games, with improvements to self-shadowing and reflections, along with FOV adjustments.
Read at Creative Bloq
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