'This was a real challenge,' says 3D artist of their pensive portrait of a soldier of the future
Briefly

Popularity_Choi notes that creating Spine Jetpacker was a challenge, as he typically focuses on medieval fantasy. He had to adapt to modern military aesthetics.
He highlights the importance of the texturing process, saying it was enjoyable because of the various decals and details involved, which truly brought life to the character.
For the mechanical components, he employed DynaMesh in ZBrush, drawing inspiration from industry techniques found in hard-surface modeling. This set a solid foundation for the project's outcome.
Adding personal touches, he inscribed his favorite artist names on the character's wings, showcasing an innovative blend of artistry and personal connection in game design.
Read at Creative Bloq
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