The challenges of being an indie dev, "About a third of the way through the game's development, I hated the damn thing".
Briefly

Working with Andyl4nd and Milky on games for Newgrounds led to attention from publisher Graeme, which inspired the development of a new game combining ideas from Vampire Survivors and roguelikes.
The game development took much longer than planned, but this extra time allowed for a more original direction, ultimately satisfying a market hungry for new content.
In high school, my games were crude, stealing sprites and making shooters. A friend's teasing led me to finish my first game, Bullet, and it sparked my dedication.
With earlier projects lacking completion, finishing Bullet provided the motivation to pursue further game development, marking a turning point in my approach and commitment.
Read at Creative Bloq
[
|
]