Peter Molyneux is back with yet another new take on the "god game"
Briefly

Molyneux emphasizes deep customization, stating players can manage everything from residents' food and clothes to their weapons and armor, allowing for a highly personalized gameplay experience.
The game's backdrop is reminiscent of Fable, featuring a vast world filled with stories and quests, encouraging exploration and player interaction with the environment.
Read at Ars Technica
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