Thomas-Sten Chermain, a 3D character artist, shares his experience creating Agent Kruger from Elysium, emphasizing the intricacies of rendering real-life figures with sci-fi aesthetics.
I loved the scanning approach for the clothes during this project, as it contributed to achieving a realistic appearance, melding my artistic vision with advanced technology.
The majority of my time was spent in ZBrush, refining the model to eliminate any clipping geometry and achieve a realistic final product that felt convincing.
The experience of creating Agent Kruger was greatly influenced by the sci-fi elements, which allowed me to push the boundaries of character design and rendering techniques.
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