This environment piece was created in Unreal Engine 5 and is fan art for the popular video game franchise Halo, which has been one of my favourite franchises going back to when I was younger. I created all the assets from scratch myself aside from the character models, which I found on 3D asset websites.
Whenever you create any environment art, spend lots of time on the blockout and lighting stages: it's the difference between your art turning out great or falling flat.
I made the hard surface assets in Blender using various plugins such as BoxCutter and anything organic was done in ZBrush and SpeedTree.
If you're inspired by James' work, take a look at our collection of the best ZBrush tutorials to help refine your 3D skills.
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