Anthony Brault, a concept artist from Ottawa, Canada, created a personal project titled 'Funicular,' inspired by the seemingly dull task of waiting for a bus. His work blends sci-fi elements with everyday life, emphasizing the relatability of mundane experiences. Utilizing Plasticity for modeling and Blender for rendering, along with tools like Substance 3D Painter, Brault effectively showcases how ordinary moments can inspire creative expression. His approach highlights a keen interest in transforming the mundane into something extraordinary through art.
For this project, I wanted to try to blend sci-fi elements with ordinary, mundane aspects of life today. So I drew inspiration from perhaps one of the most boring experiences of all; waiting for the bus in Ottawa, my hometown.
I modelled the majority of the funicular in Plasticity. It's a great software to experiment endlessly with Booleans and bevels.
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