Marcos Emilio Cuesta Carrasco, a 3D character artist from the Dominican Republic, created a piece titled 'Arlinoe, the Guardian of the Boy-King,' based on Simon Gocal's concept. He employed Maya for retopology and hair design, ZBrush for high-poly modeling, and Unreal Engine for rendering. Marcos enjoyed the texturing and look development phases, relishing the transformation of the model into a more animated essence. He shared the challenges faced during the relief design on the helmet, demonstrating his problem-solving approach by using 3D versions transformed into alphas.
Marcos Emilio Cuesta Carrasco's 3D artwork 'Arlinoe, the Guardian of the Boy-King' showcases a collaborative effort using Maya, ZBrush, and Unreal Engine.
He was captivated by Simon Gocal's concept on ArtStation and aimed to transform it into a 3D model, utilizing various software tools in his workflow.
Creating textures and look development was the most enjoyable part for him, illustrating the process of bringing a model to life.
Marcos faced challenges in designing the helmet's reliefs, overcoming them by converting 3D versions into alphas for effective detailing.
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